Shoryuken, or EX Shoryuken.įix: Made it difficult for Ken to gain the upper hand when the first part of an H.
Shoryuken landing animation after being whiffed or guarded is no longer cancelable into M. LK is guarded by the opponent, Overhaul's effect is negated.įix: V. Spinning Mixer, and Dash Spinning Mixer, are now able to force the opponent to empty guard.įix: EX Eagle Spike from Front Flip will come out even if there is a one frame gap between the kick buttons that are pressed simultaneously.įix: Increased the size of V Eagle Spike's collision box so that Rashid doesn't pass through the opponent.įix: Adjusted Assault Beak so that when it hits as a counter, the distance created between Rashid and the opponent is the same as when Assault Beak hits are a normal hit.įix: Initial jump frames can now be canceled into Altair.įix: There is now a throw box throughout the entire motion of Bull Slider.įix: When J.
Ryobenda so that the collision box is consistent throughout the entire motion of the move.įix: Flap Spin, V. If not, I heard about Retroarch and I'm wondering if it can run GBA games natively instead of emulating them so I can remap the Select button.Fix: Cammy's Fatal Leg Twister, a throw attack that is not meant to throw opponents in a crouching state, is no longer able to throw an opponent who is inputting a crouch while coming out of a damage motion/animation.įix: Set the collision box of the Sonic Boom motion to reach Nash's feet, so that the opponent character cannot pass through him.įix: Adjusted Nash's collision box when in a stunned state so that its position matches Nash's appearance on screen.įix: Corrected this issue so that when Nash's V-Trigger is activated at the same time as the opponent's V-Reversal the camera no longer moves incorrectly.įix: Adjusted M. Is there absolutely any way this could work on 3DS VC? I would appreciate this. (If you don't know what I'm talking about, just imagine holding L to aim diagonally, holding R to use Missiles, B to shoot, and Select to switch between the regular and the Super Missiles). I have a N3DS XL and I have to put both my hands on the right side just to use 4 Missiles and a Super Missile in quick succession against Mother Brain for speedrunning purposes because Nintendo put the Start and Select on the right side :/.
Literally from the OG GBA to the O3DS XL, the Select button was on the left side, making Super Missle selection easier. The reason I want this is basically Metroid Zero Mission (GBA VC) to switch to Super Missiles and back. I've commented in the ButtonSwap3DS thread but I'd wager I'd try my luck here. I'm not sure how many times this's been talked about, but I would like to use the Y button as the Select button (Y > Select) like in NES VC games (it's by default).